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The Fable Wiki
Fable II Region
Barnum's Westcliff.jpg
Location Information
Related Quests Road to Westcliff
The Crucible
The Spire
Westcliff Shooting Range
Westcliff Development
The Archaeologist
Enemies Hobbes
NPCs Mad-dog 'The Strangler' McGraw
Allen Murray
Exits Regions
Bandit Coast
Bloodstone by ship
Howling Halls
The Crucible
Old Tin Mine
Shops See Real Estate
"C'mon, Westcliff's a dump! The only thing there is that arena!"
— Hammer, the Hero of Strength

Westcliff is a region in Fable II that is home to a settlement similar to a bandit camp. It is full of thugs and prostitutes. The Westcliff wilderness also contains Balverines and the Howling Halls. You can also get into the Old Tin Mine by swimming through an entrance. To get to Westcliff, you must pass through Bandit Coast, an area that contains a large, spread-out camp infested with bandits and led by a highwayman. However, there is a barrier blocking the road to Westcliff upon first visiting Bandit Coast, and requires the Hero of Strength, Hammer to break down the barrier in order to proceed forward. Westcliff is also home to the Unnamed House, a partially programmed house in the game. 

There is a quest in Westcliff (Westcliff Development) in which you can invest 5000 gold with Barnum to improve the region. After the Tattered Spire quest, Westcliff will be made into a bustling village. When you talk to Barnum he will give you your money back with interest, leaving you with 15,000 gold. The first 5,000 gold is from your investment, and the rest is your interest over 10 years, which is another 10,000 gold.

The major attractions in Westcliff are The Crucible and the Westcliff Shooting Range.

Westcliff's climate is very similar to that of Witchwood and Knothole Glade. The town might be the sister city of Southcliff.


Westcliff was presumably a small town until the civilian revolt against the Heroes.

The Witchwood Arena was left in ruins, but the mase were taken advantage of, and the Crucible was created.

The first competitors were bandits, guards, and riff-raff, none of whom survived the full nine rounds. The first to do so was a farmer named Thresher Jim, spawning a new celebrity culture. Despite the rough nature of the area, several people still came to watch the spectacles.

When Lord Lucien went on his Crusade to reconstruct the tattered Spire, he hired all of the survivors of the Crucible into his private army.


Bandit-controlled Westcliff contains 3 stalls - Food, Weapons and Tattoos - and a makeshift pub, The Bloody Stump. None are for sale.

Barnum's redeveloped Westcliff contains a food stall, potions stall, gifts stall, clothes stall, a blacksmith, a new pub, a general store, and 7 'Westcliff Caravans', all of which can be bought. There is also a new carriage driver up the hill towards the mine winch. However, the tattooist seems to have gone. There is also a single prostitute standing by the door that leads to the beds on the upper floor of the pub. Oddly, before you develop Westcliff no prostitutes can be found, as there is no bed you can sleep in. (Before Barnum redevelops Westcliff, there is only one mattress that can be used for sleeping, in a carriage close the entrance.) Barnum will also say he now owns the Crucible and says that they have a wonderful commentary team.

The region's income is based on tourism, especially after Barnum's investment. Before Barnum's investment, all the shops seem to cater to possible contestants, and small pitstops for any spectator, afterwards, the area becomes much more family friendly, with properly built homes, and stores.

Additionally, Westcliff Cod, a bountiful species of fish, is caught here.

A hobbe ambush can be found near Brightwood road in this region.


Bandit-controlled Westcliff has no guard presence, and the residents take it upon themselves to uphold their rights.

Barnum's Westcliff has an Albion Guard squad, with a number of guards and a Sheriff, much like Oakfield or Bowerstone.

Travel to Bloodstone[]

You can travel to Bloodstone from here by ship for 25 gold. It is quicker than fast travel (in game days).

Real Estate[]

Westcliff Camp houses 4 buildings:

There are 15 buildings in developed Westcliff:

Demon Door[]

The Vault: This Demon Door can be hard to find. This Demon Door is located on the way to the Howling Halls just before the foggy ground. Look on the left side.  This Demon Door is convinced there is no life after death, and encourages listeners to "Live life to the fullest". The door will only give up its treasure when you are to the left of the midpoint on the purity/corruption scale.

Fast Travel[]

There are four fast travel locations that, when found, will enable travel to different areas of Westcliff.

*Although the Fast Travel point says "Brightwood Road", the following region is actually The Bandit Coast, which Brightwood lies beyond.


  • In Fable III, villagers ordering in pubs can sometimes be overheard saying, "I'll have a Westcliff Saliva Bucket. Tastes better than it sounds."

Fable II Locations
Regions Bandit Coast Bloodstone (The Sinkhole | Reaver's Rear Passage | Lion's Head Isle | Hall of the Dead) Bower Lake (Tomb of Heroes) Bowerstone Cemetery (Shelley Crypt) Bowerstone Market (Gargoyle's Trove) Bowerstone Old Town Brightwood (Farm Cellar | Archon's Knot | Forsaken Fortress | Nightmare Hollow) Fairfax Gardens (Lady Grey's Tomb | Fairfax Tomb) Guild Cave Knothole Island (Ice Shrine | Sun Shrine | Storm Shrine | Weather Chamber) Oakfield (Wellspring Cave | Echo Mine) Rookridge (Hobbe Cave | Gemstone Grotto | Temple of Shadows | The Wellspring) Southcliff Westcliff (Howling Halls | Old Tin Mine) Wraithmarsh (Shadow Court | The Well | Twinblade's Tomb)
Landmarks Bloodstone Mansion Brightwood Tower Celestial Keep Crucible Gypsy Camp Hero Hill Fairfax Castle Southcliff Castle The Tattered Spire