This is a list of Weapons in Fable III. Most of them can be found entirely randomly inside some treasure chests, and weapon stores throughout Albion (see below). There is no exact place to find a particular weapon, except for The Bonesmasher, The Tenderiser or the Gnomewrecker, which can always be found in the same place. Note that while there are 50 total weapons in the game, every Hero can amass circa 26 weapons on their own, depending on decisions made (barring game exploits); the rest must be traded for via Xbox/GFW Live or during co-op play.
In addition to the Legendary Weapons listed below, four Hero Weapons are obtained during the quest A New Hero. Melee weapons comprise the Hero Hammer and the Hero Sword, one of which must be equipped when presented. Later, a similar firearm choice between the Hero Rifle and the Hero Pistol is introduced. They cannot be sold to pawnbrokers, nor traded with other Heroes, and are always available in the Sanctuary armoury.
Melee[]
Swords[]
- Avo's Lamentation - A sister to the legendary Avo's Tear, this weapon was forged at the same time, but was lost for centuries.
- Beadle's Cutlass - Called 'the greatest weapon ever made' by its creator, Barnaby Beadle. Weapon experts agree that this is an exaggeration, and that it is in fact the 28th best weapon ever made.
- The Casanova - This weapon was developed by Reaver Industries to help some of the less outgoing members of the royal guards find love.
- The Love Sword - Created by Lawrence the Licentious (also known as Lusty Larry), who was famous for his many, many conquests, and who left behind a legacy of many, many illegitimate children.
- The Merchant's Bodyguard - Created by the ancient order of Darkwood Traders, the Merchant's Bodyguard was used to protect the caravan while generating more income.
- Mr. Stabby - For a short period, Mr. Stabby was the most popular weapon for personal defence in Albion. Its popularity waned with time, as most of its owners were ultimately stabbed.
- Really Sharp Pair of Scissors - Hoping to cultivate a fearsome legend, blacksmith Harvey Bindle named this dastardly weapon after the scariest thing he could think of.
- Slimquick - The Slimquick line of weapons has achieved notoriety for the counter-intuitive way it allows users to lose weight by putting it on.
- Souldrinker - No one knows who forged this sword. It is said to have been summoned from a black abyss by a necromancer.
- The Splade - This ingenious multi-purpose killing tool is equally capable at digging treasure from the ground, or the heart out of a man.
- The Swinging Sword - Often misidentified as 'The Singing Sword', this weapon thrives on a wielder who is, shall we say, generous with their affections.
- Thunderblade - The great old Hero Thunder is said to have been able to rend the sky with this. The rumour was started by Thunder himself, and was widely discredited by his sister, Whisper.
- Not used in achievement "We need guns, Lots of guns"
- The Scimitar of Baron Slaying +3 - This weapon comes from the Artefacts and Armaments Codex for the popular game Hollows and Hobbes. Only available during the quest The Game.
- The Channeler - Hand crafted by Garth and bound with his Will, acquired by pre-order bonus from JB's in Australia or Best Buy in the United States.
- The Inquisitor - Reaver used the Inquisitor to spread his influence throughout Bloodstone. Any who stood in his way were ruthlessly dealt with. Gamestop preorder bonus.
- Shardborne - Made from a shard washed up in Bloodstone Bay, this weapon emits pure evil. It becomes a powerful tool in the wrong hands. Received when buying Fable: The Balverine Order.
- Wolfsbane - It is said that this sword was forged by wolves during the great Lupine Wars over a thousand years ago. Part of the Limited Edition DLC.
- Donna's Kebab - A great disaster in another dimension created a tear in reality through which this weapon landed in Albion. It is believed that Donna, an inhabitant of the arid wasteland on the other side of the tear, had a sister named Shish, who forged her own weapon. Included with Traitor's Keep, but must be unlocked through Fable Coin Golf.
- Thundaraga - A great Hero called Cumulus imported this sword from a land far away. Despite the extra cost incurred, he believed that lightning coming from the blade nicely complemented his spiky blonde hair. Included with Traitor's Keep, but must be unlocked through Fable Coin Golf.
Hammers[]
- Aurora's Shield - Wielded by the long-dead champion Saler the Righteous and his soldiers, this model of hammer has crushed untold legions of Aurora's enemies.
- Dragonbone Hammer - Made from the vertebra of an ancient dragon, this hammer is shrouded in mystery. The principal mystery is: what sort of person goes around making hammers out of dragon bones?
- Faerie Hammer of the Moon King - Many have looked askance at the fragile, unassuming aspect of this hammer, shortly before it bashed their head into very small pieces.
- Hammer of Wilmageddon - This rare weapon was forged by the famed blacksmith Henry Geddon under the direction of his wife Wilma, who was said to have magical aptitude.
- Jack's Hammer - Imbued with pure evil, this hammer was used by the infamous Jack of Blades to activate magical focal sites hundreds of years old.
- Lunarium Pounder - The blacksmith Caramax Incunabulus created this line of powerful hammers to work with the rare substance lunarium, until then thought to be completely immalleable.
- Mallett's Mallet - Made by master blacksmith Timothy Mallett, this weapon is especially good at inflicting head trauma on smaller humanoids.
- Scythe's Warhammer - It is foretold that one day Scythe will return to Albion. When he does, he might want his hammer back. Just a heads-up.
- Sorrow's Fist - Found deep in an Auroran cave, Sorrow's Fist is blighted by the shadows that inhabit its dark steel.
- Tannar's Glory - Tannar was an ancient Auroran warrior who dedicated his life to defending his people. He protected the Auroran city from the many threats that beset it from the deserts.
- The Tenderiser - This legendary pickhammer was used by the Dark Sanctum Brotherhood to prepare their older, tougher sacrifices.
- Trollblight - A set of weapons commissioned by Logan to exterminate every last troll from Albion. As anyone traveling through the kingdom can testify, the campaign was entirely successful.
- The TYPO - A weapon designed not only for fighting enemies, but also for winning the hearts and minds of civilians. Its name is an acronym for Tactical Personal Offensive Weapon.
- Not used in achievement "We need guns, Lots of guns"
- The Absolver - After Lucien was defeated, Hammer took this weapon and wreaked vengeance on evil in the name of her father. Acquired as a pre-order bonus from GAME and Gamestation UK, and Walmart.com.
- Bloodstone Bludgeon - Wielded by an unknown but mighty pirate in the great Bloodstone uprising, this hammer has seen things no hammer should see, and done things no hammer should do. Part of the Free Weapons Pack DLC.
- The Champion - Found in the ruins of the old Hero Guild, this weapon has an engraving indicating it was wielded by the Guild's greatest champion. Amazon.com and Amazon.co.uk preorder bonus.
- Hammer of the Whale - Forged in the nether world, this diabolical weapon originally went by the name of the Ungodly Burning Hammer of the Ferocious Cetacean. It didn't fit on the handle, though. Included with Traitor's Keep, but must be unlocked through Fable Coin Golf.
Firearms[]
Rifles[]
- Arkwright's Flintlock - Captain Arkwright never missed with this rifle. He accomplished this by never firing it, and yet his neglect seems to have imbued the weapon with almost unerring accuracy.
- Defender of the Faith - Rifles like this were once carried by Karl the Misguided and his followers, Temple of Light monks who were not entirely clear on the meaning of the word 'pacifist'.
- The Equaliser - The ward of the woods used this rifle to drive away the evil denizens that lived within the forest of Albion.
- Facemelter - This weapon's name is a bit misleading, as it can actually melt more or less any part of an opponent's body.
- The Hero's Companion - This weapon is aptly named as it performs better for those Heroes who have a number of companions of their own.
- Ol' Malice - Some say this weapon emanates evil. Others prefer the term 'exudes'.
- The Sandgoose - This incredibly powerful rifle was created by the weaponmaster Sandy Goose. His talents were so sought out that he became a hermit. This is his masterpiece, and all that remains of him.
- Scattershot - Crafted to spray bullets in all directions, the Scattershot, if properly used and maintained, can be adapted into an impressive blunderbuss.
- The Shrieking Pilgrim - This rifle was fashioned from the thighbone of the revered monk Ethelbert the Hobbled, four years before his death.
- Simmons's Shotgun - Lieutenant Simmons carried this shotgun with him at all times, and it saved his life on many occasions. Didn't stop him being torn to shreds by hollow men though.
- Skorm's Justice - Though Skorm's few remaining followers are still dedicated to an ancient and outdated religion, they have changed with the times when it comes to weaponry.
- Swift Irregular - After trying out dozens of guns, Major Swift insisted all his soldiers were issued with one of these rifles.
- Not used in achievement "We need guns, Lots of guns"'
- Gusket's Musket - This gun was used by Barry Gusket, a notorious yet elusive assassin. Gusket would remove a bone from each of his victims and attach it to his weapon. He was funny like that. Part of the Free Weapons Pack DLC.
- The Marksman 500 - Used by Reaver's elite guards, the Marksman 500 can shoot a grain of corn from a chicken's beak at 100 paces. Unfortunately, most of the chicken goes with it. Part of the Understone Quest Pack DLC.
- The Money Shot - Entrepreneur Archie McGuffin designed this weapon to generate as much money as possible in combat. He forgot to make it powerful enough and was eaten by hobbes while testing it out. His widow inherited four pieces of gold. Part of the Understone Quest Pack DLC.
- Dirty Harriet - Harriet Thatcher was the first, and so far only, female guard in Bowerstone. She didn't play by the book but, damn it, she got the job done. This is her lucky rifle. Part of the Understone Quest Pack DLC.
Pistols[]
- The Barnumificator - Barnum, one of Albion's great entrepreneurs, bought the rights to this weapon hoping to make a fortune. Sadly, he died before he could witness its success.
- Bloodcraver - The Bloodcraver craves blood. It used to be called The Fury of the Poppy Seed Bun, but was renamed after the weapon manufacturer's marketing division got wind of it.
- The Bonesmasher - The latest technology has gone into creating this pistol, especially designed to shatter hollow men into very small pieces.
- Briar's Blaster - Briar Rose was a greatly misunderstood hero. The fact that she was rather annoying didn't help her reputation. One thing is indisputable though, she was a great shot.
- Chickenbane - The scourge of chickens across Albion. This weapon could easily have been called Chickenscourge, but that name didn't test well.
- Desert Fury - According to legend, the sand furies used pistols like this to kill every last male of the fury tribe. Their procreation habits remain a mystery to this day.
- Dragonstomper .48 - Only six of these fine weapons were ever made. Reaver has collected five of them. You now possess the sixth.
- Gnomewrecker - The ancient Gnomemaker made this weapon to keep his minions in check. After hearing their insults day after day, he found the easiest solution was to use it on himself.
- Holy Vengeance - The noble Marcus the Pure crafted this line of extraordinary pistols in his war against evil. He was forced to use one on himself after having impure thoughts one morning.
- The Ice Maiden - The infamous assassin Scarlet Frost used the Ice Maiden to liquidate any men who stood in her way, and a few who were not in her way but had made inappropriate remarks.
- Mirian's Mutilator - Used by Lady Mirian and all of her followers and admirers, this pistol model was used on anyone who didn't agree she was the fairest in the land.
- Reaver Industries Perforator - A pistol manufactured by Reaver Industries, combining reliability, accuracy, and a marked tendency to kill anyone shot with it.
- Tee Killer Shooter - Tee Killer was actually a very nice man when sober. As soon as he got drunk though, he was a fearsome assassin. Nobody really knows why he'd lick salt with every shot.
- Not used in achievement "We need guns, Lots of guns"
- The Black Dragon - The sister weapon to the legendary Red Dragon, this pistol didn't get on too well with its sibling and always accused it of being loved more. It's this inferiority complex that gives the Black Dragon much of its bite. Part of the Understone Quest Pack DLC.
- Dead Ned's Revolver - Ned Martin was a second-rate bandit and thief who held up a number of pawnbrokers until the day he was shot by a town guard. Ironically, he was a much better thief and bandit in death. Eventually his shooting hand fell off though. Part of the Understone Quest Pack DLC.
- The Full Monty - This pistol was one of Montage Humes's many feats of engineering. He hoped its existence would act as a detterent to any of the citizens of Understone intending to start a riot. Part of the Understone Quest Pack DLC.
Facts about Fable III Weapons[]
- Weapons have "100,000" different variations (as stated by P. Molyneux here) as they morph with you.
- You are able to rename your weapons to your preference.
- The Sanctuary will be able to house an unlimited number of weapons. Even though only 4 are shown, you are able to change the sets shown by pulling LT or RT.
Rarity Rating[]
Each of the 50 weapons required for the achievement has a rarity rating, Common, Uncommon, Rare or Relic, based on its value and ease of acquisition. The 18 weapons available through pre-order, Marketplace DLC and other bonuses cannot be traded, and are rated as Unique.
Common Weapons[]
Uncommon Weapons[]
Rare Weapons[]
Swords | Hammers | Rifles | Pistols |
---|---|---|---|
Avo's Lamentation | Jack's Hammer | The Equaliser | Bloodcraver |
The Tenderiser | The Shrieking Pilgrim | The Gnomewrecker | |
Skorm's Justice |
Relic Weapons[]
Swords | Hammers | Rifles | Pistols |
---|---|---|---|
The Swinging Sword | The Sandgoose | Chickenbane | |
Dragonstomper .48 |
Unique Weapons[]
Legendary Weapon Locations[]
This list is a mirror. The original can be found here.
Each location draws a weapon from a certain list based on their rarity rating. Glitches have been known to affect this, albeit rarely.
Weapon Shops
- Up to 12 of the 24 available common weapons can be found in the main towns' weapon shops, four in each:
- Brightwall Village – Brightwall Blades
- Bowerstone Market – The Iron Hoof
- City of Aurora – The Armoury
- In addition, the following location contains the same common weapon in every playthrough:
- Mourningwood – In a chest found near the fort, always The Bonesmasher.
Stock Exploit[]
Any weapon shop can be exploited to temporarily stock different weapons — the offered weapons seem to be chosen from 2 separate sets, as if the merchandise is being replaced by weapons from a different shop. Steps to reproduce:
- Visit the location with the shop to be restocked
- Quicksave (outside any shop — beware the time glitch!) — next to a bed to sleep is convenient
- Reload the autosave
- Sleep till morning in the location (e.g. in a tavern) to replenish store stocks
- Visit the weapon shop — an arbitrary number of weapons offered may be different than usual
- If the weapons stocked are not satisfactory, go to step 3, otherwise — PROFIT!
Random Locations
- 7 of the 14 available uncommon weapons can be found in the following locations:
- Mourningwood – Silver Chest (10)
- Millfields – Silver Chest (20)
- City of Aurora – Silver Chest (20)
- Mistpeak Valley – Inside the Demon Door.
- Sunset House – Inside the Golden Door.
- Sunset House – Reward for completing the puzzle Shot the Difference in the pristine side of the house.
- Mourningwood – Reward for a score of 2000 or more at the Mortar and Mourning challenge.
Rare Locations
- 3 of the 8 available rare weapons can be found in the following locations:
- City of Aurora – Inside the Demon Door.
- Ossuary – Inside the Golden Door.
- Auroran Mine – Reward for completing the Temple Goddess puzzle.
- In addition, the following two locations will contain the same rare weapon in every playthrough:
- Brightwall Village – Upon completion of Gnomes are Evil!, always Gnomewrecker.
- The Dark Sanctum – Reward for completing the Sanctum questline, always The Tenderiser.
Relic Locations
- Two of the four relic weapons are assigned to your profile. They can be found in the following locations:
- Bowerstone Castle – Silver Chest (50)
- Sanctuary Treasury – In the chest with the riddle "You must climb a mountain of gold then lose it all to know me." This is at the bottom of the gold pile. See here for how to open it.
- You'll always get the same weapon from these that you got on your first playthrough.
Notes[]
- Henchmen can carry over Silver Keys from their original Gamertag's game, so Silver Chests can be opened early. Including the Bowerstone Castle Relic Chest.
Glitches
- Sometimes any weapon may appear in a shop or random location.
- Sometimes a random weapon may appear in a rare location.
- Sometimes the same weapon may turn up in two places; this often applies to shop and random weapons, but has also happened (rarely) to relics, where the Treasury and the 50 Key chest have held the same weapon.
- Despite every account only being able to loot 2 different relic weapons in their own universe, every account also has one third roll that can determine the outcome in another players world/universe. Example: When having looted and determined 2 relic weapons in your own universe, if the player visits a universe where at least 1 relic roll has not been determined yet, then the third roll will trigger and will roll a weapon that has not been rolled on yet. However, if both relic slots in this universe are still open, you risk that both relic spots will have the same loot.
example 1 (player 1 unlocked the sanctuary and rolled the dragonstomper -> this will determine that the castle chest will not be the dragonstomper -> player 2 joins the world, has unlocked the sandgoose and the swinging blade in his/her own universe, AND HAS NOT determined a third roll before-> chickenbane will roll being the only available option.)
example 2 (player 1 hasn't unlocked the sanctuary -> player 2 joins the world, has unlocked the sandgoose and the swinging blade in his/her own universe, AND HAS NOT determined a third roll before-> the result will be either the chickenbane or the dragonstomper -> if the sanctuary contained the dragonstomper, it will not alter its roll on that since it has been determined already when the account started the game for the first time. The roll in the castle only takes the unlocked options from the opener into account in this case and thus has a 50% chance to be the dragonstomper as well. once this third roll has been made, the outcome of the roll when opening the chest in other universes will solely depend on that universe itself, not on your own universe's roll.
Legendary Weapon Upgrades[]
This list is a mirror. The original can be found here.
Hover over the Weapon Name to see the type and rating, and click to be linked to the weapon article. Hover over the upgrade name to see the Objective; these will link elsewhere for more info. Hover over the "XXX" for the Reward. These do not link anywhere.
Notes:
- Numbers in parenthesis refer to the PC version.
- Hovertext does not appear when using Internet Explorer on an Xbox 360.
Unique Weapons
These weapons do not count toward the "We Need Guns, Lots Of Guns" Achievement
Specifics[]
Melee weapons lack the range and can be blocked by enemies. However, they can hit several enemies in one strike, and can block other melee attacks. They are most effective in tight spaces against more than one enemy. Melee flourish strikes can knock down most enemies, to be finished off by the Hero or their dog. Guns are unblockable and have significantly greater range, but they need to be reloaded and are less effective in tight crowded spaces.
Fable III has fewer weapons than the previous two installments, but boast greater character, since their augmentation effects are now inherent, rather than being chosen at will. Certain melee weapons and firearms will inflict fire or shock damage once properly augmented.