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Like Clockwork
Traitors Keep 10.jpg
Type Main Quest
Preceding The Traitor's Keep
Succeeding The Menagerie
Start Clockwork Island
End Ravenscar Keep
Reward 50 Guild Seals
Achievement icon.pngScience And Industry

Traitor's Keep: Like Clockwork is the third quest in the Traitor's Keep DLC for Fable III. In this quest, the Hero and Commander Milton travel to Clockwork Island to find Professor Faraday.


After the Hero and Commander Milton realize that General Turner was involved in the riot, they decide to capture the three prisoners. They decide to start by capturing Professor Faraday, who was responsable for much of the technological growth of Albion. Milton remembers that Faraday did most of his reaserch on an island named Clockwork Island, so they decide to go there to look for Faraday.

Street of the Future[]

Once you arrive, follow Milton up the steps to the main gate. There, you meet Huxley, a friendly robot who invites you on a tour of the Street of the Future. Make your way up the street, and observe the robots in the gardens. On the left, you can find a Visitor's Book, and in the centre is a large statue of Faraday. Around the street are plaques detailing the 'exhibits' and their sponsors. Once you reach the other end, Huxley will conclude the tour and you will be shown Faraday's large factory across the bridge in the distance.

Attempt to open the gate, and it will become electrified. Faraday will address you, and state that you will "never get what you want". Huxley then makes a security announcement and advises all guests to take cover, as all the other Colin robots prepare to attack. Defeat them, and Milton will suggest you find an alternative route to the factory.

Ranged weapons are not overly effective on the Colins, but rifles can be useful on the smaller robots you encounter later. Vortex combined with lightning will get them off of their feet and deal heavy damage (vortex combined with anything will at least get your enemies off of their feet, making them unable to attack you, but it will most likely not effect very strong enemies like bosses so be careful and don't expect to see them swirling helplessly around you). Melee weaponry differs, you can use a hammer, but they are heavier and more difficult to wield: there is the Trollblight (damage vs. large foes) and Jack's Hammer (in its unique "Shadow" augment, increasing damage versus Dark Minions and Sentinels - contextually, the Colin robots are within this category in terms of game code programming) to be ideally equipped, if struggling: these two are especially effective weapons to use if not faring well against the fairly resilient, tough "technotronic-futuristic" enemies encountered.

Reaching the Factory[]

Head between the houses to find a boarded up gap in a wall. Smash through it, and Milton will notice a route down to the canals below. Drop down, and on a crate right in front of you will be Faraday's Diary I. Vault down into the factory and head outside. As you proceed along the canal, Faraday will activate his cleaning crew – a swarm of Mechanical Beetles. Continue onwards through the next factory, and you will finally discover the reason behind Faraday's imprisonment. Further down the canal, you will encounter Mr Throw and his Robot Dog. Following a short cutscene, more dogs will appear and attack. Shooting them from a distance is advisable, as they will explode when they get close.

Go into the factory at the end of the canal, and Faraday will spawn more clockwork enemies that you need to destroy. Check behind the wall in the corner of the building for Faraday's Diary II, then make your way to the roof. Jump across to the next roof, and on a crate underneath the crane will be Faraday's Diary III. Go past the generator and enter the next building. Defeat the robots inside, then make your way out the other side. Faraday's Diary IV can be found on a crate on the catwalk outside; this will complete the backstory behind Faraday's imprisonment, but one final entry remains inaccessible at this time.

Climb the stairs to the main factory; Commander Milton will say that Faraday has to be here somewhere. Open the gate and the chest beyond, then head to the centre of the yard. A cutscene will reveal Faraday, and you will end up on your own for the final battle against him in his mechanised suit. During the battle, he will summon beetles, dogs and Colins, so a Summon Creatures Potion of your own may help to even the field. Focus your attacks on Faraday, as you only need to defeat him to end the battle. Destroy the other robots if and when they get to close, or if you want to earn more Guild Seals. Faraday will attack with ground punches, fireballs and lightning, but eventually he will go down. Once his helmet falls off, you will have the choice to either spare him or kill him.

Moral Outcomes
  • Good for sparing Faraday.
  • Evil for killing Faraday.


Good Conclusion[]

Faraday no longer poses a threat to the world, but then he never really did. You can now right Logan's wrong and give the father of industry his life and his freedom back.

Evil Conclusion[]

Faraday's death will serve as an example to all those who might question you. He never posed a threat to the world, but anyone who stands up against you must be squashed.

Fable III Quests
Main Quest
The Road to Rule Life in the Castle Leaving the Castle A New Hero In Wolf's Clothing Leaders and Followers The Mistpeak Monorail The Hollow Legion The Bowerstone Resistance The Masquerade Traitors Darkness Incarnate Blindness The Battle for Albion The Coronation
The Weight of the World 365 days to go 339 days to go The Desert Star 294 days to go Crime & Punishment 252 days to go Stolen Statue 121 days to go 1 day to go Do the Ends Justify the Means?
Traitor's Keep Throne of Blood The Traitor's Keep Like Clockwork The Menagerie Heroes and Villains