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I'm not sure if this peace should be deleted from the page:

I'll start with a tip for anyone that decides to use spells frequently; when you want to cast charged spells (as in higher than level 1) you should start the charging with area even if you want to cast a target, just turn it into a target by moving the stick AFTER you started the charge. Any charging that begins as a target spell will take twice the time to charge.

I've verified so far this much; total exp spent means the total sum you placed in any and all spells together.

Caster Level Total Will Exp spent Level 1 Spells Level 2 Spells Level 3 Spells
1 0 100% Damage 100% Damage 100% Damage
2 10,000 300% Damage 150% Damage 100% Damage
3 40,000 400% Damage 200% Damage 100% Damage
4 180,000 600% Damage 300% Damage 150% Damage

Either it should be deleted or changed so it doesn't have the "I" parrt in it which really bugs me. 'DefenestrationTalk to Me 18:30, October 9, 2010 (UTC)

I've tidied it up so it doesn't express personal view anymore. --Enodoc(Talk) (User Space) 19:30, October 9, 2010 (UTC)

Fable 3 gauntlet damage.

Not exactly the right place for this, but as there is not yet a section for each guantlet, i'll ask this here.


In the BradyGames guide for Fable 3 it lists the damages of each spell, at each magic level, and each charge level. My question is that somethign seems to be wrong. At level 0 magic, the spell increases in damage as you charge it. However, but the time you get to level 5 magic, it seems that the damage is signinfcantly higher for no charing of the spell, e.g. 1198 for a no charge fireball, aimed at a target, while only 770 for a max chargerd fireball at a target.


This pattern is holding for all the spells it seems in the guide. Any verification would be nice. It seems like it should be a missprint in the guide, but as all the spells are like that in the guide, this could be accurate. Again, verification would be appreciated. Pluffy 21:25, October 31, 2010 (UTC)

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