I am pretty certain the great shard counts as an "unearthly evil", Divine Luck and Luck and Skill on a Master Clockwork Pistol can destroy it very quickly, even when its not being fired upon at full speed. I was planning on starting an evil character soon, when I get back to this part of the game I will bring along four master clockwork pistols (slow fire to count shots) and use its lifebar as a secondary indicator of damage inflicted (assuming I can quit before its destroyed and test the other guns).
- Luck and Skill
- Divine Luck, Luck and Skill
- Divine Favour, Luck and Skill
- If Divine Favour appears to have no effect on the damage the last test wouldn't be required.
- Divine Luck (bonus damage vs. "unearthly evil"), Divine Favour (bonus damage vs. "evil"), Luck and Skill
I've been wondering if bonus damage vs. "unearthly evil" and bonus damage vs. "evil" stack on any specific enemies (may have been improperly flagged as both during development, or specifically designed to be weak versus both). They may affect seperate enemies entirely though, I could see "evil" applying only to bandits, assassins/highwaymen, balverines, hobbes, etc. I can test it on a few enemies right now, such as the ones listed on the "unearthly evil" augment ... which is what I may go do. Mictlantecuhtli 14:57, December 23, 2010 (UTC)