Quests are the main parts of the overall story, or separate side-stories, in the Fable series which can result in a reward of gold, renown, both or other. They can be optional or compulsory. They usually include various objectives.
Fable, The Lost Chapters, and Anniversary[]
There are three types of Quests in Fable, Fable: The Lost Chapters, and Fable Anniversary; Gold, Silver, and Bronze Quests. Gold Quests advance the player through the game's main storyline and are usually picked up from the Map Table at the Heroes' Guild, but can occasionally be obtained through other means. Silver Quests are optional and are not required to beat the game, but are a good source of money, renown, and experience. As with Gold Quests, Silver Quests can be picked up from the Map Table at the Heroes' Guild but can occasionally be obtained through other means. Bronze Quests are similar to Silver Quests but are not given to you by the Heroes' Guild and are instead given by people found across Albion. Several of these quests are open-ended and have no real end.
Boasts[]
See Boasts.
Trophies[]
See Trophies.
Gold Quests[]
- Birthday Gift
- Guild Training
- Wasp Menace
- Maze's Information
- Protect Orchard Farm / Attack Orchard Farm
- Trader Escort
- Maze's New Information
- Find the Bandit Seeress
- Maze's Request
- Find the Archaeologist
- White Balverine
- The Arena
- Finding Theresa Again
- Rescue the Archaeologist
- The Graveyard Path
- Rescue Scarlet Robe
- Prison Escape
- Gateway to Hook Coast
- Return to Hook Coast
- Try to Stop Jack of Blades
- Battle Jack of Blades
TLC & Anniversary Gold Quests[]
- The Prophets of the Fire Heart
- The Ship of the Drowned
- Oracle of Snowspire
- Oracle's Knowledge
- The Souls of Heroes
- The Final Battle
Silver Quests[]
- Break the Siege
- Bandit Spy Extraction
- Bounty Hunt
- Execution Tree / Execution Tree Rescue
- Hobbe Cave
- Hobbe Killing Contest
- Lost Trader
- Orchard Farm Escort
- Will Combat Test
Uncompletable Quests[]
TLC & Silver Quests[]
Silver Quests Availability[]
Bronze Quests[]
- Archery Competition
- Assassin Attacks
- Bandit Toll
- Beardy Baldy
- Chapel of Skorm
- Collect the Hero Dolls
- Fishing Lessons
- Ghost Granny Necklace
- Hidden Booty Hunt
- Mayor's Invitation
- The Sword in the Stone
- Temple of Avo
- Treasure of the Ghost Pirate
- Bandit Trap
- Demon Door Run
- Fist Fighters Gang
- Four Apples
- Old Adventurer
- Sparrows
TLC & Anniversary Bronze Quests[]
- Book Collection
- Chicken Kicking Competition
- Darkwood Bordello
- Fishing Competition
- The Hidden Sword
- Investigating the Mayor
- Murder with a Twist
- The Sick Child
Fable II[]
In Fable II there are two types of quests: Main Quests, which progress the storyline, and Side Quests, which earn you renown and other rewards. In addition to these, there are quests added by downloadable content: Weather Quests from Knothole Island, and Murgo's Quests from See the Future.
Main Quests[]
The main quest is arranged in groups. You will recieve a conclusion card at the end of each.
Side Quests[]
- The Archaeologist
- Blackmail!
- The Blind Date
- A Bridge Too Far
- Brightwood Tower
- Castle Fairfax
- The Cemetery Mansion
- Cold Comfort Farmer
- Defender of the Light
- Evil in Wraithmarsh
- The Gargoyles
- The Hit
- Hobbe Squatters
- Love Hurts
- The Oakfield Massacre
- Red Harvest
- The Rescue
- Rescuing Charlie
- Something Rotten
- The Summoners
- The Temple of Shadows
- Till Death Do Us Part
- T.O.B.Y.
- Treasure Island of Doom!
- Westcliff Development
Repeatable Quests[]
- The Crucible Champion
- Donating to the Light
- Sacrificing to the Shadows
- The Sculptor
- Slave Rescue
- Westcliff Shooting Range
Weather Quests[]
These quests were added in the Fable II Downloadable Content Knothole Island.
Murgo's Quests[]
These quests were added in the Fable II Downloadable Content See the Future.
Fable III[]
There are three types of quests available in Fable III: Main, Side and Relationship Quests. Main Quests drive the story forward in a linear fashion and are structured to be completed at your own pace. Side Quests appear throughout the story, are optional and have minimal impact on the main story. Relationship Quests are similar to the original Fable's Bronze Quests in their interaction with the inhabitants of Albion. They are an integral part of Fable III and will be performed throughout the game. Fable III has replaced renown with Guild Seals. Each quest you complete will reward a set number of Guild Seals.
Main Quests[]
Side Quests[]
- An Ancient Key
- Animal Liberation
- Awakening
- Bored to Death
- Chesty's Chess
- Chicken Chaser
- A Day at the (Chicken) Races
- The Debt
- An Evil Presence
- Excavation
- The Final Insult
- Framed for Murder
- The Game
- Gift Wood for Driftwood
- Gnomes are Great!
- Gnomes are Evil!
- Gone But Not Forgotten
- Hobnobbing With Hobbes
- In Mourning
- An Island Getaway
- The Key to a Greater Key
- Kidnapped
- Leverage
- The Man Who Knew Just Enough
- A Marriage of Inconvenience
- Mercenary Customs
- Missing Child
- Missing Play
- Mortar and Mourning
- The New World
- One Ring to Find
- Peace, Love, and Homicide
- The Pen is Mightier...
- Pest Control
- The Prophetic Hermit
- Reaver's Unmentionables
- A Relic of Ages Past
- Rescue the Miner's Brother
- Restoration
- Special Delivery
- Temple's Treasure
- Whorezone
Criminals to Jail Quests[]
Villagers to Work Quests[]
Limited Collectors Edition Quest[]
DLC Quests[]
Fable: The Journey[]
Fable: The Journey does not have any side quests. Instead, Optional Stops are built into the main story.
Chapter 1[]
Chapter 2[]
- Thorndeep
- The Scratchvein Hobbes
- New Friends, Old Problems
- Death in the Afternoon
- The Forge of Fire
- Reunions and Partings
Chapter 3[]
- Miremoor
- Bladebarrow
- The Good Samaritan
- The Fallen Fen
- The Crossing
- Separation
- The Shattered Prism
- In Sheep's Clothing
Chapter 4[]
- On Familiar Ground
- The Descent
- The Kraken's Teeth
- Journey's End
Fable Legends[]
Attention: Fable Legends Content This section contains information mainly related to Fable Legends and is considered canon to such game. Due to Fable Legends’ cancelation on 7th March 2016, its canonicity status within the Fable series is uncertain. |
It is now known that Fable Legends didn’t feature a single main storyline with side quests like the standard rpg model, such as the other Fable titles, but instead, the quests that were released during the time the beta version of Fable Legends was accessible, were arranged in distinct groups/narratives, each one with the same plot significance and no connection between their respective stories whatsoever.
In total, twelve quests were released, with eleven being arranged in three narratives (called “Tales”) and the last one being the Prologue, which served as a tutorial level at the beginning of the game. All quests could be freely played after being progressively unlocked while playing through their respective Tales.
List of released Tales and Quests[]
A Tale of Roses[]
- The King: Lost in the Rosewoods
- The Seer: The Missing Seer
- The Lady: The Lady’s Tale
- The Sleeper: Asleep in the Roses
- Rhubarb: Rhubarb Crumbles
- Brightlodge: At the Gates of Brightlodge
A Tale of History[]
- The Doors: The Demon Doors
- The Moon: The Moon-on-a-Stick
A Tale of Mischief[]
- The Vegetables: A Harvest Tale
- The Lost Village: Snapbranch’s Revenge
- The Stage: Flight of the Sandgoose