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Physical Spells are Will abilities in Fable and Fable: The Lost Chapters that mainly affect the caster.

Physical Shield[]

Main article: Physical Shield

Surrounds the caster with a protective sphere of energy that will absorb all damage at the expense of Mana, until the caster has no Mana remaining. The shield will be removed if the spell is cast again. Higher levels allow for absorption of more damage.

Berserk[]

Main article: Berserk

This spell sends the caster into a hulking frenzy, increasing speed and strength, while conversely decreasing reason and civilised manners. Higher levels allow the caster to become even more powerful, and to maintain this state for longer.

Level 1 Level 2 Level 3 Level 4
Damage
increase
25% 50% 100% 150+%
Duration 15s 18s 23s 30s

Assassin Rush[]

Main article: Assassin Rush

This spell propels the caster through space in the blink of an eye. If a victim is targeted, the spell enables the caster to move behind this unfortunate instantaneously. Higher levels propel the caster even further!

Heal Life[]

Main article: Heal Life

This allows the caster to trade in his magical energy for health. Health can also be passed on to non-hostile entities in the vicinity. Higher levels provide more health with each use.

Level 1 Level 2 Level 3 Level 4
Health healed 150 250 400 600

Ghost Sword[]

Main article: Ghost Sword

This spell summons an ethereal blade from the netherworld to do battle on behalf of the caster.

Level 1 Level 2 Level 3 Level 4
Swords 1 2 3 4
Duration 30s 35s 40s 45s

Multi Arrow[]

Main article: Multi Arrow

Once this spell is cast, each arrow fired is magically transformed into a multitude of lethal projectiles, causing much greater damage. Higher levels generate even more arrows.

Level 1 Level 2 Level 3 Level 4
Arrows fired per shot 3 4 5 6
Number of shots affected 1 2 3 4
Total Projectiles 3 8 15 24
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