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Pest Control
Pest Control.jpg
Type Side Quest
Preceding Restoration
Succeeding Gift Wood for Driftwood
An Island Getaway
Start Driftwood
End Driftwood
Reward 5 Guild Seals

Pest Control is a quest in Fable III.


Upon arrival in Driftwood head straight through the settlement to the man on the shore requiring your assistance. After speaking with him, follow the glowing trail around the islands eliminating every hobbe you come across until you wind up back where you started. Walk over by Robin again and the quest will be completed.

Hobbe Locations[]

There are six groups of hobbes on the island, however, not all of them necessarily need to be eliminated to complete the quest.

  1. On the left-most large island, at the top of the hill. This encampment has a few cages and chunks of meat hang from the trees. Dive off the broken bridge to continue.
  2. On the left-most island, around the back on a small beach from where you can see both Bowerstone and the Spire.
  3. On the middle island, on a beach on the seaward side.
  4. On the middle island, up the hill from the beach at 3. Vault down to a ledge with a chest, and down to the shoreline, to continue.
  5. On the middle island, follow the shoreline around to the right from where you landed after 4. There is a cave entrance in the hillside on the right. The cave is directly opposite the mainland beach.
  6. On the right-most island, in the centre.


An offshore infestation of hobbes needs to be dealt with.


Robin and his people are now free to live their lives on the idyllic, peaceful, hobbe-blood-soaked islands you have pacified.

Fable III Quests
Side Quests
An Ancient Key Animal Liberation Awakening Back to the Salt Mines Bored to Death Bounty Hunting Chesty's Chess Chicken Chaser Convict on the Run A Day at the (Chicken) Races The Debt An Evil Presence Escaped Convict Escaped Prisoner Excavation Factory 'Volunteers' The Final Insult Framed for Murder The Game Gift Wood for Driftwood Gnomes are Great! Gnomes are Evil! Gone But Not Forgotten Hobnobbing With Hobbes In Mourning An Island Getaway The Key to a Greater Key Kidnapped Leverage Lumberjacks Wanted! The Man Who Knew Just Enough A Marriage of Inconvenience Mercenary Customs Miners Required Missing Child Missing Play Mortar and Mourning The New World One Ring to Find Peace, Love, and Homicide The Pen is Mightier... Pest Control The Prophetic Hermit Reaver's Unmentionables A Relic of Ages Past Rescue the Miner's Brother Restoration The Silverpines Curse Special Delivery Temple's Treasure Whorezone

Relationship Quests

Understone The Voice Reaver's Wheel of Misfortune Mercenary Camp Shooting Range
Traitor's Keep Manhunt Undeath Sentence Reconstruction Prison Management for Beginners