The Fable Wiki

Please welcome our newest wiki administrator, RustInDirt! (Leave a message)


The Fable Wiki
The Fable Wiki
This page falls under the scope of the Anniversary Update Project.
Location Information
Related Quests Birthday Gift
Enemies Beetles
NPCs Brom
Orwin Gown
Corina Gown
"Deep in the forest of Albion lay the small town of Oakvale, unchanged by time and untouched by the sword."
— Fable Introduction

Oakvale is a small town in southern Albion in Fable, Fable: The Lost Chapters and Fable Anniversary. It was the home town of the Hero of Oakvale.

Map Description[]

An ancient hamlet.


During the childhood of the Hero, Oakvale was a small developing village on the southern shores of Albion. The village is found amongst the cliffs by the sea. During its early period, Oakvale had only four houses, a general shop, a weapons store, and a tavern. The shops were located in the centre of town surrounding a large tree. A small tilled field with a scarecrow is found to the west of the village gates. To the southeast of town, three barns had been built to store food and supplies. Oakvale seemed to be a secluded village in its early years. The gates were shut occasionally and the town featured no Cullis Gate, hinting at its relationship with the Heroes' Guild.

The Hero's childhood home

The first major event in the village's history took place on the same day as the Hero's sister, Theresa's birthday. Bandits from a nearby camp raided the village, burning it to the ground. There were few survivors. The most important of which was a boy who would later become the Hero of Oakvale. A short while after the village was burned, folk from the neighboring countryside began to rebuild Oakvale. In a process which took nearly ten years, the small village had been rebuilt and expanded far beyond what it once was. This time of reconstruction did not go unhindered, as a man is reported to have died in the process. Through this hardship, Oakvale was rebuilt and the village thrived once again.

As related in the Tales of Albion, Oakvale continued to play a role in the shaping of Albion's history even after the death of Jack of Blades. It was in Oakvale where the first stirrings of anti-Hero behavior were formed, demonstrated by the animosity some of the villagers displayed to the unknown narrator.


Fable Region
Oakvale Map.png
Location Information
Related Quests Maze's New Info
Collect the Hero Dolls
Murder with a Twist
Treasure of the Ghost Pirate
Chicken Kicking Competition
Exits Barrow Fields
Clifftop Path
Memorial Garden
Shops 2 General Shops
1 Tavern

Oakvale is a seaside town with a dock and a few houses on a rise. The pier, like the town, is guarded and you are not allowed to unsheathe weapons inside it, much like any other town. Early in the Hero's time in Oakvale, he comes into contact with the little girl who he helped find her teddy bear at the beginning of the game. Somewhere outside the gate, there is a small sign that commemorates a villager that died in an accident while the town was being rebuilt. The town also has a gate that is guarded. Though by the sea, it is an idyllic farming community. A unique element of the town is a Chicken Kickin' Competition.


The common laws of Albion apply: "Homosexuality, same-sex marriage, and polygamy are universally legal and widely accepted. Extramarital affairs, however, are taboo and the source of much contention among married couples." There is also a law that does not allow you to enter a town with unsheathed weapons as you are deemed a threat and a hazard. Obviously, murder is considered incredibly evil and so is breaking into a house (trespassing), theft or attacking innocent civilians and guards (assault), but the worst that can ever happen to you is a fine and being thrown from the town at the same time. There are also prostitutes in Albion but it isn't explicit as to whether this is legal or not. Oakvale also has strange laws of its own which can be only seen during childhood, such as "Dereliction of sentry duty, despite having been asked nicely" and "Giving of a teddy bear to someone likely to rip off its head".

  • It is interesting to note that if the hero walks in with anything considered to be a weapon they will get 40 crime points. This can cause hilarious consequences should the hero walk into the town with the Stick that he gained during guild training or the Frying Pan.


Fable - Oakwood House Map.png

Excluding the small shack by the chicken kicking game, there are fourteen buildings that the Hero can enter and if conditions are right, purchase for a total of 170000 Gold, (not including Marital home upgrades), and 181000, (including Marital home upgrades).

Marital Home[]

This cozy house features a single bed and was built on the same spot as the Hero's childhood dwelling.

Price: 5000 Gold

Upgrade 1: 2500 Gold

Upgrade 2: 3500 Gold

Upgrade 3: 5000 Gold

Westernmost House[]

The westernmost house in Oakvale is a medium sized two story house featuring a ramp up to the entrance. On the top floor, three beds can be found.

Price: 7000 Gold

Total Rent: 1050 Gold


  • The Trials of Aarkan (On the northern bookshelf upstairs.)
  • Dark Lower Dress (In the wardrobe upstairs.)
  • Short Hair (On the southern bookshelf upstairs.)

Western House[]

A single story home that features three beds.

Price: 6000 Gold

Total Rent: 900 Gold


Southwestern House[]

This large two story house is the pride of the west side of Oakvale. It has three beds found upstairs.

Price: 11000 Gold

Total Rent: 1650 Gold


Northeastern House[]

A small single story home with two beds.

Price: 4500 Gold

Total Rent: 675 Gold


Eastern House[]

A medium sized single story house featuring three beds.

Price: 6000 Gold

Total Rent: 900 Gold


Easternmost House[]

A large double story house featuring three beds.

Price: 7000 Gold


Southeastern House[]

A small single story house featuring two beds.

Price: 4500 Gold

Total Rent: 675 Gold


  • Will Potion (In the dresser.)
  • Dark Upper Dress (In the wardrobe.)

General Shop[]

Price: 31000 Gold

Weapons Shop[]

Price: 34000 Gold


Owner: Fisher

Price: 36000 Gold

Southern Barn[]

Price: 6000 Gold

Total Rent: 900 Gold

Southeastern Barn[]

Price: 6000 Gold

Total Rent: 900 Gold

Eastern Barn[]

Price: 6000 Gold

Total Rent: 900 Gold

Things to note[]

  • 2 Shops (One General, one Clothing/Weapon)
  • 1 Tavern
  • 1 marital home For Sale (10 Other Normal Houses)
  • Chicken Kicking Competition
  • Fist Fighters Gang near the barns behind the tavern
  • The place where it all starts.
  • It is possible to glitch into the farm were Theresa played in the first quest.
  • If you kill 1019 guards, White Balverines start to take their place.
    • Wouldn't recommend trying this as it'll take around 6 hours before they start spawning.
    • To keep track of how many guards you killed without going into the menu. Your fine total should be around 2,028,000 minimum before they start spawning.




Fable II[]

WARNING: This section or article may contain spoilers!

The ruins of Oakvale in Fable II

500 years after the events of Fable/TLC, Oakvale was officially destroyed and taken over by the Shadow Court. Two hundred years before the events of Fable II, a young Oakvale villager sold his soul for eternal youth. The Shadow Court killed everyone within the Oakvale region as payment for the young man's request. The boy lost everyone he loved in exchange for his immortality. 

With Oakvale vacant, the nearby marshes engulfed the remanence of the village. The vegetation became overgrown. Deadly creatures such as Banshees, Balverines, Hollow Man, and Trolls began dwelling in this area. The Shadow Court now resides in a massive well made out of tombs. Each year, the young man that caused this devastation must send a new sacrifice to the Shadow Court's Judges. This young man is later known to be Reaver, the Hero of Skill, and the Pirate King of Bloodstone

Oakvale and Barrow Fields eventually became nothing but a bitter memory. The region was later titled Wraithmarsh and became far too dangerous for anyone to live, or even visit there. The port town of Bloodstone is isolated from the rest of Albion due to Wraithmarsh and the ocean surrounding it. Bloodstone is now what use to be, Twinblade's Bandit Camp.

The Oakvale arch bridge is still visible in Wraithmarsh but is slightly condemned and choked by vines. Deep within the marshes, one can find a set of graves that are still eligible to read. There is a grave for the Hero of Oakvale's father Brom, an unknown trader, a victim of the massacre, and the teddy bear "Rosie". Twinblade's Tomb can be found at the end of Wraithmarsh, near Bloodstone. 

See the Future[]

Wraithmarsh (See the Future).jpg

In Fable II See the Future DLC, the hero may purchase a Cursed Snowglobe from Murgo the Trader. The hero becomes tasked to fix the curse upon the town within the snow globe. Upon using the object, the hero transported to a previous version of Oakvale before it became destroyed. Oakvale is under attack by Coloured Shadows and has stolen the colour from the town itself. It is the hero's job to return the colour to Oakvale. Upon completion of the quest, the townspeople disappear, and the hero transported back to Albion. The hero may return to this area by simply using the snowglobe again.


  • The version of Oakvale that you experience as a child in Fable is referred to as "Start Oakvale" in the game files and is noticably smaller than the one you experience as an adult.
  • Other names used for the map in the game files of Fable: The Lost Chapters are "Oak Bay" and "Sunnyvale" and could have been intended as earlier names for Oakvale.

Fable Locations
Bandit Camp Abandoned Road Twinblade's Camp Twinblade's Elite Camp Twinblade's Tent
Bargate Bargate Prison Prison Path Gibbet Woods Windmill Hill Headsman's Hill Headsman's Cave
Bowerstone Bowerstone South Bowerstone North Bowerstone Quay Bowerstone Jail
Darkwood Darkwood Entrance Darkwood Marshes The Darkwood Bordello Darkwood Lake Darkwood Camp Ancient Cullis Gate Darkwood Weir Chapel of Skorm
Greatwood Greatwood Entrance Fisher Creek Orchard Farm Greatwood Lake Greatwood Gorge Rose Cottage Greatwood Cullis Gate Greatwood Caves
Heroes' Guild Heroes' Guild Guild Woods The Chamber of Fate
Lychfield Lychfield Graveyard Old Graveyard Path Circle of the Dead Prison Tunnels Cliffside Path Underground Passage Underground Chamber Underground Tunnel
Oakvale Oakvale Grey House Barrow Fields Memorial Garden Clifftop Path
Witchwood Witchwood Cullis Gate Witchwood Stones Temple of Avo Witchwood Lake Knothole Glade Witchwood Arena Arena Entrance Hall of Heroes Arena Waiting Area
Northern Wastes Lost Bay Northern Wastes Foothill Necropolis Archon's Shrine Snowspire Archon's Folly
Others Lookout Point Picnic Area Hobbe Caves Hook Coast

Fable II Locations
Regions Bandit Coast Bloodstone (The Sinkhole | Reaver's Rear Passage | Lion's Head Isle | Hall of the Dead) Bower Lake (Tomb of Heroes) Bowerstone Cemetery (Shelley Crypt) Bowerstone Market (Gargoyle's Trove) Bowerstone Old Town Brightwood (Farm Cellar | Archon's Knot | Forsaken Fortress | Nightmare Hollow) Fairfax Gardens (Lady Grey's Tomb | Fairfax Tomb) Guild Cave Knothole Island (Ice Shrine | Sun Shrine | Storm Shrine | Weather Chamber) Oakfield (Wellspring Cave | Echo Mine) Rookridge (Hobbe Cave | Gemstone Grotto | Temple of Shadows | The Wellspring) Southcliff Westcliff (Howling Halls | Old Tin Mine) Wraithmarsh (Shadow Court | The Well | Twinblade's Tomb)
Landmarks Bloodstone Mansion Brightwood Tower Celestial Keep Crucible Gypsy Camp Hero Hill Fairfax Castle Southcliff Castle The Tattered Spire