ORBS and the Multiworlds is a book in Fable II.
Contents of Book[]
This scientific volume is an introduction to some of the more outlandish theories being discussed by Albion's pre-eminent academics today. According to the Multiworlds theory, every possible action available to us is being carried out in one of many parallel universes.
"Take a Hero from the legends popular among commoners as an example. Every time he is faced with a moral dilemma, he must choose only one path. There will be universes where he chooses good over evil, and others where the opposite is true. Indeed, every outcome from one of his battles, every possible relationship, every possible journey, will take place in one of these multiworlds. In some he will even be a woman!"
Proponents of the theory go so far as to suggest that a sufficiently attuned Hero would be able to detect these other versions of himself, possibly as small, floating orbs. Among the most extreme conjectures is the possibility that one might be able to interact with these orbs (or Other Reality Based Selves), though at this point the book veers into the realm of complete fantasy.
Trivia[]
- This book acts as tongue-in-cheek, in-universe explanation for the presence of (and interactions with, should you choose to) other online Fable II players in the form of Xbox LIVE orbs within the world, as well as the existence of Fable II playthroughs that differ from your own due to personal player choice.