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Mercenary Customs
Type Side Quest
Preceding Leaders and Followers
Succeeding None
Start Mistpeak Valley
End Brightwall
Reward 5 Guild Seals

Mercenary Customs is a quest in Fable III. It becomes available after completing the quest Leaders and Followers.


In Mistpeak Valley at the Mistpeak Monorail Station is Billy the trader. With the road to Brightwall full of bandits, Billy is unwilling to make the trek to Brightwall by himself. After accepting the quest take Billy's hand and make your way towards Brightwall. On route to Brightwall, there will be three mercenary ambushes along the way. Dispatch them as you can and continue to Brightwall.


Escort a wandering trader to Brightwall.


You arrive safely in Brightwall. As an added bonus, the man you were escorting wasn't killed. He's sure to show his gratitude by offering you a discount.


  • Although he fears attacks from the local mercenaries, Billy proves to have quite a lot of health, making it extremely difficult for him to die.
  • Billy can get stuck in random places on the mountian if you run too far ahead of him. Interacting with him may fix this.
  • Billy will complain about bandits along the way, stating "I don't know why the King doesn't do something about it." Humourously, he will say this even if you do this quest after becoming Monarch.
  • Billy will get stuck in water if you try and take him through it. Interacting is not possible.
  • If one were to do the Escaped Prisoner side-job within Brightwall right after escorting Billy to town, then he can be the target of the arrest.
  • Despite a discount at his stall being mentioned in the conclusion, it never appears to be opened.

Fable III Quests
Side Quests
An Ancient Key Animal Liberation Awakening Back to the Salt Mines Bored to Death Bounty Hunting Chesty's Chess Chicken Chaser Convict on the Run A Day at the (Chicken) Races The Debt An Evil Presence Escaped Convict Escaped Prisoner Excavation Factory 'Volunteers' The Final Insult Framed for Murder The Game Gift Wood for Driftwood Gnomes are Great! Gnomes are Evil! Gone But Not Forgotten Hobnobbing With Hobbes In Mourning An Island Getaway The Key to a Greater Key Kidnapped Leverage Lumberjacks Wanted! The Man Who Knew Just Enough A Marriage of Inconvenience Mercenary Customs Miners Required Missing Child Missing Play Mortar and Mourning The New World One Ring to Find Peace, Love, and Homicide The Pen is Mightier... Pest Control The Prophetic Hermit Reaver's Unmentionables A Relic of Ages Past Rescue the Miner's Brother Restoration The Silverpines Curse Special Delivery Temple's Treasure Whorezone

Relationship Quests

Understone The Voice Reaver's Wheel of Misfortune Mercenary Camp Shooting Range
Traitor's Keep Manhunt Undeath Sentence Reconstruction Prison Management for Beginners