|Damage||24 - 143|
|Augmentations||Blademaster, Shade, Murderer|
|Acquisition||Rare Weapon Location|
NOTE: This is based on the star level of the weapon. Does NOT factor in Strength (Swords, Hammers) or Stature (Pistols, Rifles) multiplier and/or bonuses from Augments.
|Blademaster||Kill 50 villagers or soldiers with flourishes.||+30% Damage to Humans|
|Shade||Kill 400 (300) shadow creatures.||+30% Damage to Dark Minions and Sentinels|
|Murderer||Kill 100 villagers or soldiers.||+20 Extra Damage|
Any figures in brackets are where the PC version has reduced requirements.
- Completing the "Blademaster" augment will turn the hammer's head black. Subsequently completing the "Murderer" augment may undo this change, causing the weapon to revert to its original colour. This can usually be avoided by completing the "Murderer" augment first. Different players have had different experiences here and the mechanics of transformation should be dealt with cautiously for the interested player, regardless of details.
- Contrary to the hammer's description, in Fable and Fable: The Lost Chapters, Jack of Blades was spotted at each focus site armed with only a simple master cleaver, and then a master katana. However, since he gained the Septimal Key from Hook Coast beforehand, it is possible that the key itself is, in fact, the hammer. However, this could also simply be an oversight on the part of Lionhead.
- "Jack's Hammer" could be a play on words for a "jackhammer," which is a pneumatic, electromechanical or hydraulic drill.
- The description of Jack's Hammer misidentifies the focus sites as "focal sites."
- Jack's Hammer has the highest raw damage out of all the weapons in Fable III, as it can deal up to 163 once the "Murderer" augment has been completed.
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