Guns are projectile weapons that first appear in Fable II. They replace the Longbows that were used in Fable and Fable: The Lost Chapters, since the Fable II story happened 500 years after the original story (though a few crossbows can still be found). They are still primitive though.
In both Fable II and Fable III, guns are unblockable and deals more damage than other ranged attacks. With precision, guns have the longest range of all attacks. However, they do have certain weaknesses, mainly that need to be reloaded and their ineffectiveness against crowded and cramped spaces. Unlike melee weapons, they can only target one enemy at a time and cannot block.
The second installment had a more assortment of guns and projectile weapons compared to the first and third game. However, guns in Fable III have been infused with more magic, with some models like the Facemelter being able to inflict fire damage.
- Advantages: Very High Damage, High Bullet Spread
- Disadvantages: Low Range, Very Slow Reload
- Advantages: High Damage, Long Range
- Disadvantages: Slow Reload
- Advantages: Fast Reload
- Disadvantages: Short Range, Low Damage
Keep in mind: The Skill Ability tree can significantly increase the effectiveness of these weapons. True Results WILL vary.
Pistols and rifles have these variants:
- Clockwork: 3 to 6 shots, low damage, reload once clip is empty
- Turret: 3 to 6 shots, moderate damage, reload each turret individually
- Flintlock: single shot, high damage, fast reload
This is a list of gun ratings, worst to best. Quality also increases the number of shots for clockwork and turret pistols/rifles:
- Rusty: one star rating, clockwork and turrets have 3 shots
- Iron: two star rating, clockwork and turrets have 4 shots
- Steel: three star rating, clockwork and turrets have 5 shots
- Master: four star rating, clockwork and turrets have 6 shots
In addition to the quality, and type of weapon, each gun has variants for attaching zero, one or two augments. On Knothole Island it is even possible to buy guns with three or four augment slots.
- Guns are also the reason for the downfall of the Heroes' Guild. The gun was responsible for the death of many Heroes by the villagers. When the villagers of Bowerstone raided the Guild after a riot in the streets, the Hero's traits of Strength, Skill and Will proved useless against this new invention. (As seen from the Official Site.)
- Most Skill users prefer to use the pistol rather than a rifle or blunderbuss.(Reaver, Wicker, Highwaymen, etc.)