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Escaped Prisoner
Type Recurring
Preceding In Wolf's Clothing
Succeeding None
Start Brightwall
End Brightwall
Reward Varied Gold
10 Good

Escaped Prisoner is a recurring side quest in Brightwall in Fable III. It becomes available after Samuel requests that you gain more support from the people of the village. The quest can be used to help your hero gain money and morality, but its main purpose is in fulfilling augment requirements found on certain legendary weapons.


Talk to the highlighted town guard Nigel by Ye Quill and Quandry to start this quest. Follow the glowing trail to the escaped convict who will flee from you until you get close enough to touch him. Once he stops simply grab his hand and drag him back to the guard to receive your reward.


A criminal is on the run in Brightwall Village. Bring him in!


Brightwall Village has been cleaned up. Well done!


  • Between 1000 and 3000 gold, based on the difficulty.
  • Morality +10


  • When you catch the convict, he may just stand there with his hands up. At this point you are unable to hold his hand, but he will not run away. You can try moving away from him and come back, which may fix this. Otherwise, this effectively breaks the quest for the rest of the game, because as a quest NPC you cannot kill the convict. However, "pushing" (walking into the NPC) him near the guard will result in the conclusion of the quest and thus fixing the glitch.
  • The glowing trail may occasionally lead to Brightwall Academy's doors, as if requiring you to go inside for the crook. Once inside, the glowing trail leads right back outside. There will be no criminal to nab in either location, so the quest becomes broken.
    • Workaround: In some instances it is the golden trail that is broken and not the quest. Look for a male villager you cannot interact with (only 'LT' will appear above his head), press the left trigger and he should surrender. Most of the time he'll be hiding inside one of the shops, and he usually doesn't run.

Fable III Quests
Side Quests
An Ancient Key Animal Liberation Awakening Back to the Salt Mines Bored to Death Bounty Hunting Chesty's Chess Chicken Chaser Convict on the Run A Day at the (Chicken) Races The Debt An Evil Presence Escaped Convict Escaped Prisoner Excavation Factory 'Volunteers' The Final Insult Framed for Murder The Game Gift Wood for Driftwood Gnomes are Great! Gnomes are Evil! Gone But Not Forgotten Hobnobbing With Hobbes In Mourning An Island Getaway The Key to a Greater Key Kidnapped Leverage Lumberjacks Wanted! The Man Who Knew Just Enough A Marriage of Inconvenience Mercenary Customs Miners Required Missing Child Missing Play Mortar and Mourning The New World One Ring to Find Peace, Love, and Homicide The Pen is Mightier... Pest Control The Prophetic Hermit Reaver's Unmentionables A Relic of Ages Past Rescue the Miner's Brother Restoration The Silverpines Curse Special Delivery Temple's Treasure Whorezone

Relationship Quests

Understone The Voice Reaver's Wheel of Misfortune Mercenary Camp Shooting Range
Traitor's Keep Manhunt Undeath Sentence Reconstruction Prison Management for Beginners