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== Trivia ==
 
== Trivia ==
*There is an inanimate Dark Minion on a pedestal in [[Reaver's Manor]]. If one does shoot to pieces this statue, interestingly, the game does register it as a Dark Minion kill in the statistics area of the Sanctuary.
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*There is an inanimate Dark Minion on a pedestal in [[Reaver's Manor]]. Despite confused reports, the internal game record does NOT list the mere shooting to pieces of this statue as an official Dark Minion slaying.
 
*They are considered large enemies which makes them ideal for upgrading weapons which require killing large enemies with a flourish.
 
*They are considered large enemies which makes them ideal for upgrading weapons which require killing large enemies with a flourish.
  +
*The game interestingly registers the death of the Understone DLC "final boss", the cyborg-like "Colin", as equivalent to the killing of a Dark Minion - one can verify this easily by viewing the Sanctuary statistics immediately before and after defeating the "Colin" entity. Exactly one Dark Minion kill shall have been accepted by the game coding. Naturally, in terms of developer artistic expression and conceptual aestheticism, this fact is fascinating from many angles. The Blades-like attack magic and spinning saw-like melee tactic are only the most obvious combat similarities between the "Colin" and the Dark Minion.
 
[[Category:Fable III Enemies]]
 
[[Category:Fable III Enemies]]

Revision as of 22:21, 14 November 2017

Disambiguous This article is about the enemy type in Fable III. For the servants of Jack of Blades in Fable and Fable: The Lost Chapters, see Minion.
Anni Icon Letter 2 Warning: Spoilers
This section or article may contain spoilers!

The children have bodies now. Bodies can tear you asunder!
— The Crawler, on dark minions

Dark Minions are a type of enemy in Fable III. They are suits of armour that have been possesed by shadows or The Crawler's 'children'.

They are first seen in the quest Darkness Incarnate when the Crawler sends shadowy wisps that possess the suits of armour. After that they can be found around Shifting Sands and The Veiled Path in groups of 3-4 or 8-10. They are also seen during the quest Do the Ends Justify the Means?, usually before or with a Sentinel. They can still be found after the Crawler has been defeated, possibly meaning that the Shadows controlling them are capable of independent thoughts or actions without the Crawler. They are considerably stronger than the normally weak Shadows. They attack using short rotating blades on their forearms, a variation of the Blades magical attack, and are capable of a spinning attack than can land multiple blows in a very short period of time. In addition, they can also attack at range by hurling spinning blades. They have a weakness to Fire, Vortex and, the "official" strategy guide states, in particular, the Shock spell. Their armour shatters into pieces once they have been defeated.

Trivia

  • There is an inanimate Dark Minion on a pedestal in Reaver's Manor. Despite confused reports, the internal game record does NOT list the mere shooting to pieces of this statue as an official Dark Minion slaying.
  • They are considered large enemies which makes them ideal for upgrading weapons which require killing large enemies with a flourish.
  • The game interestingly registers the death of the Understone DLC "final boss", the cyborg-like "Colin", as equivalent to the killing of a Dark Minion - one can verify this easily by viewing the Sanctuary statistics immediately before and after defeating the "Colin" entity. Exactly one Dark Minion kill shall have been accepted by the game coding. Naturally, in terms of developer artistic expression and conceptual aestheticism, this fact is fascinating from many angles. The Blades-like attack magic and spinning saw-like melee tactic are only the most obvious combat similarities between the "Colin" and the Dark Minion.