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[[File:Cullis_Gate.png|thumb|A Cullis Gate in [[The Catacombs]].]]
'''Cullis Gates''' were magic portals used by [[Heroes]] to travel quickly from one place to the other. While still widely used in [[Albion]] during the time of [[Fable]], they all lay inactive 500 years later during the events of [[Fable II]] with the exception of a few that were reactivated with the use of [[will]] by [[The Hero of Bowerstone|the Hero]] and others. In Fable and [[Fable: The Lost Chapters]], the teleportation through Cullis Gates was immediate and the [[Guild Seal]] allowed the player to teleport to any Cullis Gate from any other location. It also allowed a "recall" to the region from where the player last teleported, even if that region did not have a Cullis Gate. In Fable II, teleportation is significantly more limited and instead, the player is allowed to use the "fast travel" option to go to any region in a given amount of in-game hours. In [[Fable III]], cullis gates have all but gone out of existence, with only a handful of cullis gates able to be used and even few people knowing about them, although it is possible the map in the Sanctuary uses cullis gate technology due to the fact that when it is first used you appear at the Dweller camp Cullis Gate.
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'''Cullis Gates''' were magic portals invented in the times of the [[Old Kingdom]] that allowed [[Heroes]] to travel quickly from one place to the other. While still widely used in [[Albion]] during the time of ''[[Fable]]'', they all lay inactive 500 years later during the events of ''[[Fable II]]'' with the exception of a few that were reactivated with the use of [[Will]] by [[The Hero of Bowerstone|the Hero]] and others. In ''Fable'', ''[[Fable: The Lost Chapters]]'' and ''[[Fable Anniversary]]'', the teleportation through Cullis Gates was immediate and the [[Guild Seal]] allowed the player to teleport to any Cullis Gate from any other location. It also allowed a "recall" to the region from where the player last teleported, even if that region did not have a Cullis Gate. In ''Fable II'', teleportation is significantly more limited and instead, the player is allowed to use the "fast travel" option to go to any region in a given amount of in-game hours.
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[[File:Road_to_Rule_Cullis_Gate.png|thumb|A Cullis Gate, exclusive to the [[Road to Rule|Road to Rule Realm]].]]
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In ''[[Fable III]]'', Cullis Gates have all but gone out of existence, with only a handful of Cullis Gates still functional and few people even knowing about them. However, it is possible the map in the Sanctuary uses Cullis Gate technology due to the fact that when it is first used, you appear at the Dweller camp Cullis Gate. Cullis Gates are also used in ''Fable III'' to get to the Sanctuary and are used in the Road to Rule. The Cullis Gates that are present in the Sanctuary are most likely due to the Sanctuary being built by the Hero of Bowerstone.
   
== Locations in Fable and Fable: the Lost Chapters ==
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== Locations in Fable, The Lost Chapters and Anniversary ==
   
 
*[[Greatwood]]
 
*[[Greatwood]]
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== Locations in Fable II ==
 
== Locations in Fable II ==
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*[[Chamber of Fate]] (only to [[Bower Lake]])
 
*[[Chamber of Fate]] (only to [[Bower Lake]])
 
*[[Bower Lake]] (only to [[Chamber of Fate]])
 
*[[Bower Lake]] (only to [[Chamber of Fate]])
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==Locations in Fable III==
 
==Locations in Fable III==
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*[[Road to Rule]]
 
*[[Road to Rule]]
 
*[[Bowerstone Castle]] ([[The Catacombs]]) (inaccassible after first visit)
 
*[[Bowerstone Castle]] ([[The Catacombs]]) (inaccassible after first visit)
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*[[Dweller Camp]]
 
*[[Dweller Camp]]
 
*[[Brightwall]] ([[The Prism]])
 
*[[Brightwall]] ([[The Prism]])
*[[Mistpeak Valley]] ([[The Hole]]) (inaccassible and pieces missing)
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*[[Mistpeak Valley]] ([[The Hole]]) (inaccessible and pieces missing)
 
*[[Driftwood]]
 
*[[Driftwood]]
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==Locations in Fable: The Journey==
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*[[Kraken's Jaw]]
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*[[Miremoor (Location)|Miremoor]] (inaccessible and pieces missing)
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 23:55, 26 March 2015

Cullis Gate

A Cullis Gate in The Catacombs.

Cullis Gates were magic portals invented in the times of the Old Kingdom that allowed Heroes to travel quickly from one place to the other. While still widely used in Albion during the time of Fable, they all lay inactive 500 years later during the events of Fable II with the exception of a few that were reactivated with the use of Will by the Hero and others. In Fable, Fable: The Lost Chapters and Fable Anniversary, the teleportation through Cullis Gates was immediate and the Guild Seal allowed the player to teleport to any Cullis Gate from any other location. It also allowed a "recall" to the region from where the player last teleported, even if that region did not have a Cullis Gate. In Fable II, teleportation is significantly more limited and instead, the player is allowed to use the "fast travel" option to go to any region in a given amount of in-game hours.

Road to Rule Cullis Gate

A Cullis Gate, exclusive to the Road to Rule Realm.

In Fable III, Cullis Gates have all but gone out of existence, with only a handful of Cullis Gates still functional and few people even knowing about them. However, it is possible the map in the Sanctuary uses Cullis Gate technology due to the fact that when it is first used, you appear at the Dweller camp Cullis Gate. Cullis Gates are also used in Fable III to get to the Sanctuary and are used in the Road to Rule. The Cullis Gates that are present in the Sanctuary are most likely due to the Sanctuary being built by the Hero of Bowerstone.

Locations in Fable, The Lost Chapters and Anniversary

Locations in Fable II

Locations in Fable III

Locations in Fable: The Journey