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+ | [[File:Cullis_Gate.png|thumb|A Cullis Gate in [[The Catacombs]].]] |
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− | '''Cullis Gates''' were magic portals |
+ | '''Cullis Gates''' were magic portals invented in the times of the [[Old Kingdom]] that allowed [[Heroes]] to travel quickly from one place to the other. While still widely used in [[Albion]] during the time of ''[[Fable]]'', they all lay inactive 500 years later during the events of ''[[Fable II]]'' with the exception of a few that were reactivated with the use of [[Will]] by [[The Hero of Bowerstone|the Hero]] [[Theresa|and]] [[Triumvirate|others]]. In ''Fable'', ''[[Fable: The Lost Chapters]]'' and ''[[Fable Anniversary]]'', the teleportation through Cullis Gates was immediate and the [[Guild Seal]] allowed the player to teleport to any Cullis Gate from any other location. It also allowed a "recall" to the region from where the player last teleported, even if that region did not have a Cullis Gate. In ''Fable II'', teleportation is significantly more limited and instead, the player is allowed to use the "fast travel" option to go to any region in a given amount of in-game hours. |
+ | [[File:Road_to_Rule_Cullis_Gate.png|thumb|A Cullis Gate, exclusive to the [[Road to Rule|Road to Rule Realm]].]] |
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+ | In ''[[Fable III]]'', Cullis Gates have all but gone out of existence, with only a handful of Cullis Gates still functional and few people even knowing about them. However, it is possible the map in the Sanctuary uses Cullis Gate technology due to the fact that when it is first used, you appear at the Dweller camp Cullis Gate. Cullis Gates are also used in ''Fable III'' to get to the Sanctuary and are used in the Road to Rule. The Cullis Gates that are present in the Sanctuary are most likely due to the Sanctuary being built by the Hero of Bowerstone. |
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− | == Locations in Fable |
+ | == Locations in Fable, The Lost Chapters and Anniversary == |
*[[Greatwood]] |
*[[Greatwood]] |
Revision as of 18:33, 26 March 2015
Cullis Gates were magic portals invented in the times of the Old Kingdom that allowed Heroes to travel quickly from one place to the other. While still widely used in Albion during the time of Fable, they all lay inactive 500 years later during the events of Fable II with the exception of a few that were reactivated with the use of Will by the Hero and others. In Fable, Fable: The Lost Chapters and Fable Anniversary, the teleportation through Cullis Gates was immediate and the Guild Seal allowed the player to teleport to any Cullis Gate from any other location. It also allowed a "recall" to the region from where the player last teleported, even if that region did not have a Cullis Gate. In Fable II, teleportation is significantly more limited and instead, the player is allowed to use the "fast travel" option to go to any region in a given amount of in-game hours.
In Fable III, Cullis Gates have all but gone out of existence, with only a handful of Cullis Gates still functional and few people even knowing about them. However, it is possible the map in the Sanctuary uses Cullis Gate technology due to the fact that when it is first used, you appear at the Dweller camp Cullis Gate. Cullis Gates are also used in Fable III to get to the Sanctuary and are used in the Road to Rule. The Cullis Gates that are present in the Sanctuary are most likely due to the Sanctuary being built by the Hero of Bowerstone.
Locations in Fable, The Lost Chapters and Anniversary
- Greatwood
- Witchwood
- The Hero's Guild
- Barrow Fields
- Oakvale
- Darkwood (used only once to reach Hook Coast, or if thrown out of town for committing various crimes)
- Bowerstone South
- Lychfield Graveyard
- Knothole Glade
- Twinblade's Camp
- Hook Coast
- The Lost Bay
- Archon's Shrine
- Snowspire
Locations in Fable II
- Chamber of Fate (only to Bower Lake)
- Bower Lake (only to Chamber of Fate)
- Brightwood Tower (only to Wraithmarsh)
- Wraithmarsh (Inactive. Only one way from Brightwood)
- Crucible (Exit only)
- In the Commandant's Chamber in The Spire (to The Spire Docks)
- The Objects given to you by Murgo (Teleport to location where the object was used)
Locations in Fable III
- Road to Rule
- Bowerstone Castle (The Catacombs) (inaccassible after first visit)
- Sanctuary
- Dweller Camp
- Brightwall (The Prism)
- Mistpeak Valley (The Hole) (inaccessible and pieces missing)
- Driftwood
Locations in Fable: The Journey
- Kraken's Jaw
- Miremoor (inaccessible and pieces missing)