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{{Quest Infobox
 
{{Quest Infobox
 
|Name = Convict on the Run
 
|Name = Convict on the Run
  +
|Image=
 
|Type = Recurring
 
|Type = Recurring
 
|Preceding = [[Do the Ends Justify the Means?]]<br/>Protecting Bower Lake
 
|Preceding = [[Do the Ends Justify the Means?]]<br/>Protecting Bower Lake

Revision as of 16:28, November 22, 2011

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Convict on the Run
Type Recurring
Preceding Do the Ends Justify the Means?
Protecting Bower Lake
Succeeding None
Start Millfields
End Millfields
Reward Varied Gold
10 Good

Convict on the Run is a recurring side quest in Millfields in Fable III. It becomes available after completing the main quest, but only if you decided to protect Bower Lake. The quest can be used to help your hero gain money and morality, but its main purpose is in fulfilling augment requirements found on certain legendary weapons.

Walkthrough

Talk to the highlighted town guard Michael in the garden of Reaver's Manor to start this quest. Follow the glowing trail to the escaped convict who will flee from you until you get close enough to touch him. Once he stops simply grab his hand and drag him back to the guard to receive your reward.

Description

Round up the escaped criminal in Millfields and deliver him to the guard.

Conclusion

The convict is back serving his sentence, just as he deserves.

Reward

  • Between 1000 and 5000 gold, based on the difficulty level.
  • Morality +10

Glitches

  • When you catch the convict, he may just stand there with his hands up. At this point you are unable to hold his hand, but he will not run away. You can try moving away from him and returning to him, which may fix this. Otherwise, this effectively breaks the quest for the rest of the game, because as a quest NPC you can not kill him either.
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