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The Commandant is a powerful follower of Lord Lucien Fairfax and the first surviving subject of an experiment by Lucien to implant shards of The Spire into a human, empowering them with Will power. Though initially the process was unsuccessful, resulting in deaths and gross disfiguration, Lucien was able to gradually improve the results, making his first prototype. As the years passed, Lucien perfected his experiment, creating many different Commandants. The first, however, remained his most loyal and was assigned to capture Garth, the Hero of Will, which he eventually managed. Afterward, he was assigned as the Spire Guard Commander. The Hero was required to report to him during much of their time in The Spire. When the Hero first meets the Commandant they are ordered to obey his commands. Disobeying caused the collar around the Hero's neck to paralyse them and drain experience. After which ever choices the Hero makes the Commandant then proceeds to physically assault the Hero and orders them to thank him for it.

While he is the first of his kind encountered, the player encounters many other Commandant-like enemies after leaving the Spire. These new Spire Soldiers are distinguished by the presence of hats and masks, but are otherwise the same enemy.

History[]

Once the Hero arrives at the Spire a chain of events will start in the quest of the same name, each event taking place in a diferent week while the hero stay in the building.

38 Weeks[]

By the week 38 The Commandant summons for the Hero and orders them to the detention area for prisoner watch, while the other guard takes a break to eat. At this time the Hero has the choice to feed the prisoners (for which the reward is 30 good points for each of the three prisoners), or to starve them, which will gain 25 evil every thirty seconds.

137 Weeks[]

137 weeks have passed and the Commandant wishes to test the Hero's loyalty. He gives the order to kill Bob, a fellow guard whom the Hero met when they first arrived at the Spire, by giving you a Master Cutlass to use. The Hero again has the choice to (unsuccessfully) attack the Commandant gaining 50 good, or you can decide not to attack Bob, but not to attack the Commandant either, or to kill Bob and gain 50 evil. Either way you do not get to keep the weapon and Bob will be killed.

10 Years Later[]

Reporting back to the Commandant the Hero learns about a missing guard and is ordered to find him. Should the Hero overstay his/her welcome, the Commandant will ask the Hero to hurry up. If the Hero disobeys, he/she will lose experience as usual. Upon the third time disobeying, the Hero faints and is forced out of the Commandant's chamber afterwards. After discovering the guards body they obtain a Steel Cutlass, Steel Clockwork Pistol, and 3 Cure-All Health Potions. Garth then appears behind the hero and uses a blast of Will to free them from the collar. After which he informs the Hero that he can't help with the escape as he had spent all ten years saving up enough Will to escape his cell, kill the guard and remove both their collars. On Garth's advice both Heroes make their way to the Commandant's room. There Garth dryly admits that though escape is more important than revenge, revenge is conveniently necessary, as only through the Commandant can they leave. There Garth is hit with a blast of lightning and The Hero fights The Commandant, letting out large amounts of exp. every time the Hero hits him (which the Hero can't pick up unless there is extra). After killing him, Garth absorbs all of the exp and regains all of his lost abilities.

Quotes[]

"You're wrong!"

— The Commandant speaking to Garth. 

"You left too soon, Garth. Lord Lucien's experiment was a radical success. You are coming with me."

— The Commandant talking to Garth and taking him away to the Spire. 

Spire Quotes[]

"I am the Commandant."

— The Commandant introducing himself to the Hero. 

"You are Recruit 273. That number is not random. It was assigned to you because I have broken 272 recruits before you. You are nothing more than the next link in the chain."

— The Commandant. 

"You have been brought here to oversee the reconstruction of the Tattered Spire, and to serve Lucien as he sees fit."

— The Commandant. 

"My job is to ensure the obedience of Guards like you."

— The Commandant. 

"You will do everything I tell you, without question."

— The Commandant

"Failure to obey will cause the device around your neck to activate."

— The Commandant 

"This is not a pleasant experience. You will lose your willpower. Your memories and experiences will be drained away."

— The Commandant 

"This will continue until you submit."

— The Commandant 

"Perhaps you believe you will resist. Some do at first... a misguided sense of personal honour."

— The Commandant  

"You must decide, is your honour really that important to you?"

— The Commandant

"Now, come here. Obey me"

— The Commandant. 

"I said, come here. Obey me."

— The Commandant if the Hero disobeys his order.

"I have quelled more rebellious natures than yours."

— The Commandant if the Hero still does not obey

"You are losing so much. And for what?"

— The Commandant if the Hero still disobeys. 

"Good. Now, look over there."

— The Commandant if the Hero obeys. 

"The Spire has taken ten years so far and it will take many more until it is complete."

— The Commandant

"This project is ambitious beyond your wildest imaginings."

— The Commandant. 

"Yet our progress is not a miracle. It is a product of obedience. Let us see how well you have learned"

— The Commandant. 

"I am going to hit you, and you are going to thank me. Because I tell you to."

— The Commandant informing the Hero the first test of his/her obedience programme protocol.

"Now, thank me. Obey."

— The Commandant after hitting the Hero.

"I said thank me."

— The Commandant if the Hero gave the Commandant the middle finger, or no response at all.

"You will thank me."

— The Commandant if the Hero does not thank him for the second time in a row.

"*Sighs*"

— The Commandant after the Hero refuses to thank him for the third time in a row

"Thank me for your pain. Obey."

— The Commandant after hitting the Hero a second time after obeying once.

"And once more. Thank me. Obey."

— The Commandant after hitting the Hero a third time. 

"Excellent. Now - beg. Beg me to show mercy. You do understand the concept, don't you?"

— The Commandant after being thanked by the Hero for a third time. 

"Good, you learn quickly. That will be all."

— The Commandant after the Hero begged him. 

"You have done well so far. I have selected you for a special duty..."

— The Commandant if the Hero let the prisoners in the detention centre starve. 

"I will make you obey."

— The Commandant if the Hero fed the prisoners in the detention centre. 

"I believe you know this man. Guard 268, I order you to be quiet. 268, shut your mouth!"

— The Commandant reintroducing Bob to the Hero and demanding him to be quiet. 

"Those who do not obey can be made to. But those who cannot obey are useless."

— The Commandant after ordering Bob to shut up

"Take this sword."

— The Commandant offering the player a Master Cutlass. 

"Now, kill him"

— The Commandant ordering the Hero to kill Bob. 

"You will make an excellent soldier. Dismissed."

— The Commandant praising the Hero for killing Bob. 

"It's punishment you are after, is it?."

— The Commandant if the Hero strikes him with the cutlass. 

"Everyone has their breaking point. And I will find yours."

— The Commandant if the Hero either struck him or does not kill Bob. 

"This, halfwit, is beyond repair. But you, I will salvage. Ten seconds. "

— The Commandant if the Hero strikes him with the cutlass. 

"The construction of the upper tier begins tomorrow. The man guarding the site is overdue reporting in."

— The Commandant 10 years into the Spire. 

"I need someone dependable to check the site."

— The Commandant if the Hero obeyed most of the protocol in the Spire. 

"Find out what's happened. You can consider this a chance to redeem yourself."

— The Commandant if the Hero disobeyed most of the protocol in the Spire. 

"If you find the man in dereliction of duty, escort him to the torture chamber and await further orders."

— The Commandant continuing his statement about the missing guard. 

"You must hurry."

— The Commandant if the Hero stays in his chamber instead of hunting for the missing guard. 

"I am not giving you a choice."

— The Commandant if a disobediant Hero refuses to leave. 

"I had hoped you would have learnt by now."

— The Commandant if the disobediant Hero refuses to leave still. 

"You are too predictable."

— The Commandant if the disobedient Hero refuses to leave for the third time. 

"You... I should have known you would betray me."

— The Commandant before the disobediant Hero fights him. 

"After all the promise you've shown, you betray me?"

— The Commandant before the obedient Hero fights him. 

"Lord Lucien will kill me for failing to keep order. But I am obediant. And so before he does, I will eliminate you."

— The Commandant before the Hero fights him. 

"Now, come here. Obey me."

— The Commandant when the fight starts. 



Gallery[]

Notes[]

  • The Commandant's sword looks like an exact copy of the Legendary Weapon you acquire in the Sacrificing to The Shadows quest, Maelstrom.
  • The Commandant you fight in the Tattered Spire is basically a prototype. The commentary given by Theresa said that over time more soldiers like the Commandant appear. According to Garth when you first see the Commandant he calls him "Another failed experiment" before he was captured.
  • Even if you do not follow The Commandant's orders, during the 'Ten Years' into the Spire, the guards will call you "Officer 273" instead of the usual "Recruit 273". This only happens on one occasion, just before you learn about the Missing Guard.
  • The Spire Soldiers met after the Commandant have a few Will powers, namely a powerful version of Force Push.

Trivia[]

  • According to Fable II developer Ted Timmins, he designed the commandant battle with reused assets and "dinner plates." [1]
  • The Crawler's voice from Fable III is very similar to the Commandant.

References[]

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