|Bowerstone Old Town|
|District of Bowerstone|
Max and Sam
|Shops||Derek's Old Town|
Arfur's Old Town
The Human Museum
Bowerstone Old Town is a part of the city of Bowerstone. Bowerstone Old Town connects to Bowerstone Market, Bowerstone Cemetery, and to the countryside outside the city. It is the first area outwardly affected by choices made by the Hero of Bowerstone.
At the start of the game, as a child, you can choose the fate of the town by choosing who to give the arrest warrants to. If you gave the warrants to Derek, Old Town will become the most desirable and crime-free part of town. The decoration also becomes highly colourful, with flowers and finer architecture pervading. However, if you gave them to Arfur, it will become a crime-ridden nest of bandits, thugs, assassins, and prostitutes.
Bowerstone Old Town is possibly built on the remains of Bowerstone South, as it shares a similar shape and is referenced as "Old Town". Interestingly, Roland the Bard refers to Old Town as the 'undesirable' area of town while giving his tour, whichever choice you made.
Bowerstone Slums is the remains of Bowerstone Old Town if you choose to hand the warrants over to Arfur, instead of Derek, during the quest Childhood.
Instead of the crime-free alternative, Bowerstone Slums is very much like Bloodstone, where poverty-stricken citizens take the law into their own hands, as there are no guards left after Lord Lucien fired Derek for failing to re-acquire the warrants. The Assassination Society hires people from here. However, if you decorate a house richly as your marital home, others will follow this example.
The economy of Old Town varies drastically depending on who you gave the warrants to. Derek has managed to establish six stalls in the region, and has also managed to remove a building, allowing the area to have a main street. Arfur, on the other hand, has only succeeded in attracting a tattoo stall and a general store, the latter of which can be found in the same building Derek had removed. Regardless of the choice made, both people will offer a 50% discount in all stores. However, this is waived if the player later purchases one of the stores.
If the player chooses to give the warrants to Arfur, the town will become lawless, and much like Bloodstone. If that is the case, the citizens will be forced to take the law into their own hands. However, if you choose to give the warrants to Derek, the small section of city flourishes, and you will receive a discount on all stalls in Old Town.
Old Town (Both):
- The Invisible Hand
- The House of Might
- The Immortal's Abode
- The Steel Moon
- The Helping Hand
- The Knuckles
- The Dark Mark
- The Bennett House
- The House of Goodwill
- The Pit
- The Felling Residence
- House of Hard Knocks
Old Town (Arfur):
Old Town (Derek):
- Old Town Clothing Stall
- Old Town Weapons
- Old Town Alchemists
- Old Town Gift Stall
- Old Town Food Stall
- Old Town Miscellany Stall (Non purchasable)
WARNING: This section or article may contain spoilers!
A statue of the Hero will be erected here, if the player chose the Sacrifice card at the end of the main storyline. It is constructed near the area where the Hero and Rose used to live.
Points of Interest
- Gargoyle One can be found on the western side of water tower that is next to the Old Town Warehouse, right before Bowerstone Cemetery.
- Gargoyle Two can be found in the house named The Felling Residence on a wall in the stairwell. The Felling Residence can be found on the southern alley.
- Silver Key One can be found in a cellar in the easternmost alley, just off the main road when coming from Bowerstone Market.
- Silver Key Two can be found inside the Old Town Warehouse, under the wooden stairs on the first floor.
- Silver Key Three can be found in the house named The Invisible Hand. It is on the balcony on the second floor. This house is the first on the right if coming from Bowerstone Cemetery, or first on the left if coming from the countryside.
Old Town contains three fast travel locations.
- As you enter from Market road, next to the guard hut, there is a door that has been oddly raised off the ground, making it inaccessible. You can enter it by having a large amount of people following you, and by walking into the space between the door and the guard hut. Your followers will try to enter the same space as you and after they are close enough to you, you will get pushed up high enough to enter. Inside is just an empty house that is dark from lack of light. The house has three floors, although you can't access the lowest, and is completely void of furniture. You cannot buy this house, and you can only get to it if you chose to give the warrants to the guard during your childhood.
- Bowerstone Industrial was once referred to as Bowerstone Slums, as evidenced by Faraway's diaries in the Traitor's Keep downloadable content.
- This diary entry, in addition to the direction of Industrial from the Market, suggests that Industrial was once Bowerstone Old Town.
- Bowerstone Old Town is the only residential area to not have an inn.
|Fable II Locations|
|Regions||Bandit Coast • Bloodstone (The Sinkhole | Reaver's Rear Passage | Lion's Head Isle | Hall of the Dead) • Bower Lake (Tomb of Heroes) • Bowerstone Cemetery (Shelley Crypt) • Bowerstone Market (Gargoyle's Trove) • Bowerstone Old Town • Brightwood (Farm Cellar | Archon's Knot | Forsaken Fortress | Nightmare Hollow) • Fairfax Gardens (Lady Grey's Tomb | Fairfax Tomb) • Guild Cave • Knothole Island (Ice Shrine | Sun Shrine | Storm Shrine | Weather Chamber) • Oakfield (Wellspring Cave | Echo Mine) • Rookridge (Hobbe Cave | Gemstone Grotto | Temple of Shadows | The Wellspring) • Southcliff • Westcliff (Howling Halls | Old Tin Mine) • Wraithmarsh (Shadow Court | The Well | Twinblade's Tomb)|
|Landmarks||Bloodstone Mansion • Brightwood Tower • Celestial Keep • Crucible • Gypsy Camp • Hero Hill • Fairfax Castle • Southcliff Castle • The Tattered Spire|