A quick answer is 'Buy Real Estate'. This question has been asked many times at Fable Answers and the answer is usually to read this. Thanks for trying out the new forum.
Thanks!
the way i got rich was this: buy a few homes at the dweller camp then once you get the ability to buy shops buy the stalls in the towns (bowerstone/brightwall and millifield's one) then move onto buying the tatoos,clothing,general goods and stuff in dweller camp then the ones in the towns take any gold you find on quests and steal some cloths/weapons and sell them (heard that the highwaymen outfits can get around 20,000 gold) then when you can buy the pubs,armourys,cloth shops and pawnbrokers
list of what to get when
caravans
stalls
houses
tatoos,general goods and cheap shops
armourys,cloth shops,pubs
pawnbrokers and millifield mansions (put them on rent if you make it highest rent it takes 1 hour to get the cost the first 3 mansions/houses there back)
to speed it along: steal cloths and weapons and sell them also open the 10 key chest in brightwall for 5,000 gold when you can
i got 4,000,000 and i just finished the last quest unlocked for getting 100 guild seals at the start of the bowerstone resistance
The Fastest technically might be certain methods detrimental to Albion in the long-term, and thus self-defeating. The question itself is abortive, imprisoned in fallacy, as the fastest cannot be equated automatically with "best"...
The answer is - (morally-normative) conservative capitalistic financial base buildup - and deceitfully simple - STALLING THE GAME in process of accomplishing this goal. Real time-management skills, not Hobson's sophistic nonsense.
The game NEVER once forces the enthroned Hero to enter the judgment hall or judgment room. Only YOU decide when you feel ready or eager to proceed to push the game forward, and thus the crisis-point.
Be an intelligent capitalist and proprietor, and the rest is mere patience. As long as the pile of gold is building up, one can run around naked, frolicking with your dog hither and thither, all day and night long, day after day, night after night - delay the game's pace by such attritional methods (saner people would delve into side-quests instead of naked frolicking, but Who am I to Judge?) until the requisite gold amount exists...
9 million gold is the barebones minimum for a "good-willed" monarch.
If you desire your regular Albion army grunt to carry master-rifles in the last battle, accumulate around 15-20 million gold (this aspect is a complex equation).
In terms of the end-game events, the treasury total is measured AFTER the deduction of 6.5 million gold, the literal minimum to fund the Royal Albion Army as shield of genocide/democide of the Albion folk.
Amoralist nihilist tyrants can spinelessly follow Reaver's every proposal; doing so adds a very, very weak economic base of sorts, but even the most cold-hearted despot shall NECESSARILY have to transfer massive amounts of gold into the public treasury PERSONALLY if they are not seeking the genocide of their own folk. I once calculated the precise number for the theoretical Luciferian tyrant, and if interested in averting genocide, at least 8.5 or 9 hundred thousand gold will be NECESSARILY PERSONALLY in need of being relocated from the personal sphere into the public treasury to fund the end-game army.
I am trying to say, being Evil has no intelligibility or rationale in Fable 3, esp. as being noble and magnanimous is incredibly easy, basically.
Reaver's half-baked pseudo-Machiavellian libertine immoralism and thinly veiled neo-Gnostic antinomianism is incoherent, unjustified, viscerally loathsome, and villainous in the feudal sense (the villein as embodiment of cowardice - Reaver's sado-masochistic sexual passivity is also spiritual) - Reaver's quasi-Machiavellian silliness is moreover utterly incomprehensible; Reaver has absolutely NO reason to exist in opposition to the anti-cosmic, Nihilist forces of Nothingness symbolized by the Crawler; Reaver himself, logically, has NO reason to guard Albion, being himself a hardcore Satanist-Luciferian "necromancer" as soulless as the pit of the abysm, and himself a serial-killing murderous appeaser and hidden disciple of the so-called "shadows" - Reaver is a "spy" of the enemy, from the larger point of view and his proposals should be viewed as such...
The schizophrenic holes in the game, narrative-wise and in the programming, are mind-boggling. There is no difference between the Crawler and Reaver, in the end... Moving on...
The hours in the playthrough will be not the hours of a speed-run if one opts to follow the Right-Hand Path so lonely, but so what?