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Augmentations, or Augments for short, are mystical stones that can bind with weapons. They provide a benefit to the user, usually damage, while the augmented weapon is equipped. Once bound, the augmentation is permanently fixed to the weapon. However, there are great bonuses to Augments. Some may increase the amount of gold, experience, or even attractiveness. Some of the "cheaper" augments have some drawbacks, such as an exchange of strength to be more easily killed/knocked out.

Most, if not all, augments in a single weapon do not have an increased effect when duplicated (this is not true in Fable & TLC however).

List of Augmentations[]

Fable, Fable: The Lost Chapters and Fable Anniversary[]

(order of base value low to high)

Fable II[]

Main article: List of Fable II Augments

The Knothole Island DLC for Fable II includes an Augment Remover to take the augments off of your weapons, removing the concern of permanency from equipping augmentations.

Fable III[]

Main article: List of Fable III Augments

In Fable III, due to the new Weapon Morphing system, there are no equipable weapon augments. Instead, all Legendary weapons have three inactive augments built in. To activate the augments, you must satisfy their requirements (e.g. Kill 150 enemies with an unweaved Fireball spell. The effect would be that your weapon now inflicts fire damage).

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