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An Island Getaway
Type Side Quest
Preceding Pest Control
Succeeding None
Start Bowerstone Market
End Driftwood
Reward 5 Guild Seals
500 Gold

An Island Getaway is a quest in Fable III. It becomes available after the first stage of developments in Driftwood are completed.


Meet Rusty at The Cock in the Crown in Bowerstone Market. Take his hand and lead him out of Bowerstone Market and then to Millfields. On your way to Driftwood, you'll have to fight three or four groups of mercenaries. Depending upon one's "Hero Level", this seemingly small quest can prove to be difficult: grenadier or bombardier heavy-infantry type mercenaries and Saker-like Mercenary-Commanders may be part of these fights, where the enemy appearance is instantaneously rapid; thus "Summon Creature" potions are highly recommended - higher-tier Hero Level practically requires this method, as the Hero and Rusty are swarmed lightning-like and even sanguineous weapons will require multiple shots to take down any elite mercenary, whose fighting style includes very resilient, clever blocking, varieties of fire-bombing and aggressive gladiatorial sword-fighting. For obvious reasons Fast-Travel to Millfields, Silverpines and Driftwood are blocked upon accepting the quest. When you arrive at the first island, the quest will be completed. Rusty claims he will invest the rest of his money in Driftwood. Return at a later time to see what he has done.


A gambler has lost his fortune and wants you to escort him to the safety of Driftwood before the debt collectors find him.


Rusty lives to chase his losses another day.


Sometimes, a glitch will occur where you cannot take Rusty's hand. If this happens, turn off your console and load a previous save, hopefully eliminating the problem. Doing a nice expression to him and accepting the relationship quest will render the glitch invalid as well.


  • This could be a reference to the movie A Perfect Getaway.
  • Though Gift Wood for Driftwood mostly completes the island settlement, this quest must be completed in order to access the Gold Key because of the Flit Switch being out of reach until Rusty's house and business are completed.

Fable III Quests
Side Quests
An Ancient Key Animal Liberation Awakening Back to the Salt Mines Bored to Death Bounty Hunting Chesty's Chess Chicken Chaser Convict on the Run A Day at the (Chicken) Races The Debt An Evil Presence Escaped Convict Escaped Prisoner Excavation Factory 'Volunteers' The Final Insult Framed for Murder The Game Gift Wood for Driftwood Gnomes are Great! Gnomes are Evil! Gone But Not Forgotten Hobnobbing With Hobbes In Mourning An Island Getaway The Key to a Greater Key Kidnapped Leverage Lumberjacks Wanted! The Man Who Knew Just Enough A Marriage of Inconvenience Mercenary Customs Miners Required Missing Child Missing Play Mortar and Mourning The New World One Ring to Find Peace, Love, and Homicide The Pen is Mightier... Pest Control The Prophetic Hermit Reaver's Unmentionables A Relic of Ages Past Rescue the Miner's Brother Restoration The Silverpines Curse Special Delivery Temple's Treasure Whorezone

Relationship Quests

Understone The Voice Reaver's Wheel of Misfortune Mercenary Camp Shooting Range
Traitor's Keep Manhunt Undeath Sentence Reconstruction Prison Management for Beginners
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